![]() ![]() Monuments are larger build-protected areas with buildings and other entities. There are also many floating structures consisting of wood planks and debris, that holds barrels, toolboxes and crates (the same as a road) which can be broken or opened for loot. Only the cargo shipwrecks have sharks guarding the loot so its recommended you bring a weapon if you are looting them. They will be underwater and sink into the sand after a certain time limit. You can find them by locating the bottle floating on the surface of the ocean. Shipwrecks will spawn anywhere but the snow biome. They do not despawn so you can constantly farm them. ![]() These rock structures spawn loot around them that need to be untied in order to obtain. Floating shipwrecks tend to generate on smaller icebergs although they don't spawn any loot. They are large and tend to have floating ice around them that players can move across. Icebergs are generated only in the snow biome. With there being 3 large monuments, Oil Rig, Large Oil Rig, and Underwater Lab. As well as other items you may find in toolboxes OceanĪlthough there are sharks in the Rust ocean, it is a very good places to get components. Roads are a source of Components through barrels and crates. (Ring) RoadsĪround the map there are railroads and roads they create a ring around the map branching off to connect to monuments.Ībandoned vehicles, junk piles, and sign posts spawn randomly along the road. The train tunnels have entrances from the surface that spawn in monuments or along roads. Bus Stationsīus stations spawn to the sides of roads that are directly connecting to a monument. They are constructed out of sheet metal and have a small no-build radius. Water wells spawn in the forest and provide water to whomever pumps. These electrical stations are generated randomly around monuments and roads and spawn barrels and crates. However you can build underneath the zip lines. There is a small no-build radius around them. Players are able to climb up and mount them to traverse the map with a zip line. Transmission Towers spawn in succession to another. There are multiple building locations deep inside. It has one entrance and a bucket elevator exit. There is also a concrete silo with two ventilation shafts dug into the ground. It has an steel tower protruding out of the ground. Sulfur tend to spawn inside at a higher rate. There is a center tree that is indestructible. Trash piles and docks spawn inside the swamp. They are easy to distinguish by their unique mangrove trees. The swamp generates only in the forest biome. They are easy to spot on the map due to there being a smooth land with a ring around it. They are flat and spawn in a variety of sizes. Ice lakes generate only in the snow biome. They provide an abundance of corn and pumpkins. The largest occurring biome is the grasslands, there is one large desert area and one large snow area, as well as mountains across the map which turn into snow biomes as the altitude rises. The Rust map consists of several biomes grassland, swamp, desert and snow. To view the map in-game, you hold g by default. Both Custom and Procedural maps are stored in the same format. If you are interested in creating your own custom maps you can head over and read about it. The World Design section on the wiki offers a lot more details on more specific aspects of what exists within all maps in Rust, both custom and procedural. ![]() The information on this page is accurate for procedurally generated maps unless stated otherwise. Maps are usually random through procedural generation, but there is also an official pre-made map ( Savas) and custom community maps through modding. This is where your Rust experience happens when you're not in the queue.
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